Note: I’m still writing MysticRogue (which is my unofficial name for the Mystic Towers Rogue), but I had some other ideas that haven’t been explored in roguelike form yet, a few of which might work a bit better. Who knows, maybe instead of a big roguelike, I’ll produce several interesting small ones.
Last night, I had a thought about a Jazz Jackrabbit Roguelike. I can sort of see in my head a roguelike with a green color scheme and turtle themed enemies. The platformer had the important things: pickups, enemies, bosses. I might consider it, though speediness isn’t something easy to simulate in rogue form, i imagine.
Another interesting (IMO) game that would work would be Worms. Seriously, plenty of stuff to pick up. mostly weapons. plentiful enemies (mostly other worms). I dunno. Maybe.
Off the topic of roguelikes, I’ve been having delusions about taking apart One Must Fall: Battlegrounds. That game was the most fun I think I’ve had with a game that ended up being a failure. I still have my signed box, and I still load it up once in a while. I did at one point have access to the development tools, and if I can find those, it would be interesting to see how a match gets loaded. More importantly, I wonder if that can be changed. If I can modify how the single player matches get loaded, a pseudo-tournament mode would be possible using any language that I could write the info for a match to the game with.
It’s wishful thinking though, but I can’t remember how far anyone got with those tools. Maybe it could be done.