1. Finally, a phone app that makes me want a better mobile phone.

    January 6, 2010 by Stone

    The article: http://gizmodo.com/5440911/google-and-adobe-bringing-flash-101-to-nexus-one

    This has been my biggest complaint about the iPhone, and if it works well, this may well be the jolt Apple needs to get it together and get Flash on the iPhone too.


  2. Java: What is OOP?

    December 28, 2009 by Stone

    For the people who are not nerds that are reading this (all 1 of you), you may be wondering what Object Oriented Programming (or OOP) is, and why you should care. Really, you probably don’t need to care about it, but for someone like me, it represents an efficient and scalable way of writing code. The idea is that anything you might interact with in a program is actually just an existence of that type of object. To put it another way, you might have a dog. I also have a dog. If this were a program, both of our dogs would be part of the Dog class. This handles things that all members of the class Dog should be able to do, such as eat, bark, and poop. These are things our dogs have in common. If caring for your dog were a computer program, you wouldn’t be caring for just any dog, but your specific dog. My dog is named Chester. Chester is a different dog than Fluffy. They are completely separate, and have no relationship beyond both being dogs. They can have different names, different species, different eating habits, whatever, and what happens to one doesn’t affect the other. My dog is a Cocker Spaniel. His breed has no effect at all on Fluffy. In a programming sense, this makes sense. Suppose I write a game in which you catch a ball. Any time you play the game, the ball is the same, right? Now suppose I make another game in which you have a ball and you bounce it on the ground (these are boring games, but good examples).

    Which sounds better to you:
    a)Taking the same ball you just caught, and bouncing it on the ground.
    b)Taking the ball you just caught, putting it away, getting a new one (making a new one in this case), that is nearly identical to the first one, and bouncing that.

    I hope you said A. This is the big benefit to object oriented programming. I can re-use the ball anywhere I need a ball. If in a new game, I want the ball to be deflatable, I can add the property to the ball in that game without changing the rest of them (by extending it for those who know the terminology). If I decide that I got the concept of a ball wrong, and it should be square instead of round, I can change the ball class to match this, and it will become square in all the places that it is used. But still, only the one set up to be able to deflate will be able to.

    I hope that made sense. In terms of the Roguelike I hope to write, this should mean that things in the game can be simplified heavily. A dragon is the same thing as a cockroach: both are part of a group called “monsters” (or maybe “enemies”). What makes the dragon big, scary, green, fire-breathing, or two-headed is all set after the program already understands that it is a monster, and has the properties of a monster (HP, experience point value, etc.). I could set up any number of monsters in this way no matter how different:
    name:”giant ant”
    description: “a giant ant. Quick, get a can of bugspray!”
    HP: 1
    exp value: 1
    damage: 1
    message to the player: “I’m a giant red ant. just step on me.”
    and
    name:”big ogre”
    description:”A big mean looking giant with one eye. It is staring directly at you, as though it can see your soul.”
    HP: 150
    exp value: 200
    damage: 100
    message to the player: “ROAR! BIG OGRE CRUSH YOU, PUNY HUMAN!”

    and the game can handle both of those. In this way, you can encounter a wider variety of enemies, and I didn’t have to script each one on it’s own, just fill in a few blank spots.


  3. More on the roguelike project.

    December 24, 2009 by Stone

    I’m excited. I haven’t really had much ambition lately for new stuff, but the idea of getting this roguelike moving is fun. As a (self-identified) super nerd, I had a few ideas. I actually considered a Pokemon Roguelike. It won’t happen though, at least not for a while, since there is a LOT of continuity and a lot of data out there for Pokemon already.

    I considered recreating Mystic Towers in Rogulike format too. This is tempting, since the levels are already designed, and the game was fun enough to warrant playing through it again even though it’s like 20 years old. Mystic Towers was the first game I bought on my own (saved allowance for weeks), and the first game coming close to 3d that I had played. It was fun, some parts of it were scary (I was like 8 the first time I encountered a dark room with a loud monster chomping on me), and it was innovative for it’s time. Yeah, a lot of people will look at it now and think that it’s boring, or unoriginal (hint: it’s not), but it had everything a gamer wanted back in 1994: puzzles, half-assed physics (pull something off a shelf, it falls. flat things like money could be underneath movable things, you could escape a monster by being above it, and firing downward), monsters, a sense of urgency (you had to find a bomb and blow up the monster generator before it repopulated the tower. In the hard towers, you wouldn’t have enough spell ammo to take the monsters out again if you weren’t careful), and a cohesive story.

    So I might make that for my first stab at a roguelike, though I actually have a bigger ambition in mind that I’m going to discuss at a later date.


  4. I am writing a Roguelike.

    December 23, 2009 by Stone

    It’s been a while since I posted. Sorry.

    A roguelike is a computer game based on Rogue, which was one of the first computer games written. These games usually have simple graphics of ASCII characters, an ‘@’ for the player (represents a hero viewed from the top down), and letters representing enemies (such as a ‘D’ for a dragon). These range in complexity up to the likes of ADOM (which is hugely complex, with lots of things to do an explore, lots of skills the player can learn, and several paths through the game). These can also have quite a few themes, rather than just the mythical dungeons and dragons type theme. Notable games in this regard include Gearhead Arena (a roguelike centered around anime-style giant fighting robots, with you the player as an aspiring pilot. Actually, the whole game is even bigger than that, and totally awesome), and DoomRL (Based on Doom. If you’ve never played Doom, you’ve missed out on true gaming legacy. DoomRL is in itself a vast amount of fun).

    Roguelikes, if you can get over the lack of graphics, are really a lot of fun. They can vary in difficulty and complexity, so people of any gaming skill-level can jump into one. Because of some features they share with bigger games (skill points, leveling up, inventory, ect.), creating one is a good way to learn a new language, or test a programmer’s skills. I will be writing this in Java, which I am actually just starting to learn. I understand the concept of Object Oriented Programming, but it is time to see if I can do it (well, that and I have an idea that hasn’t been explored in a roguelike yet).

    More details to come. This isn’t started yet, so don’t expect a mini-site or progress for a while.


  5. Some of the most outrageous tech ads.

    September 28, 2009 by Stone

    Today’s link

    This is a good read for anyone into marketing, ads, commercials, or technology. Microsoft took 3 spots. I seriously have a weak stomach, and was surprised I didn’t get sick at the puking video the first time I watched it. While I have seen about 6 of these before, I have to give some props for the pets.com ad, since sock-puppets will always have a special place in my heart. That reminds me that I do have a video I made in school involving sock-puppets. I’ll upload it some time.

    I am having a contest. If anybody includes a comment that has a link to a bad advertisement on it (that isn’t on the linked list), I’ll enter you into a random drawing to choose the next big technology I should invest in (and I’ll blog about the results). Good luck.


  6. Pool playing robot. When can I get one?

    September 22, 2009 by Stone

    Cnet news article

    This is really cool. While I don’t actually see a practical use for it, I have to say that the idea is really cool. The system uses cameras and math to try to predict how shots will outcome, and the ultimate goal is for it to beat the best human players. Personally, I’m holding off on this until it can match the things in videos like this. Still, the idea that it works like the AI in Midnight Pool on my old cell phone, but uses a real pool table is just too cool.

    Oh, and on a side note, after a rather long hiatus, this blog is back, baby!


  7. You can now try windows 7.

    January 13, 2009 by Stone

    Just go here

    I might try this. I’m not 100% sure yet. I’ll let you all know if I do.


  8. 3d models are going to take over the world!

    January 12, 2009 by Stone

    I’ll just leave this here.

    I’m busy today, but I’ll talk about this article his evening.  Check it out.


  9. 3G Routers, Wristband Phones, and Windows 7, Oh My!

    January 9, 2009 by Stone

    I have been going to CES for a few years now.  About 5 years ago I worked closely with Diversions Entertainment at the One Must Fall: Battlegrounds booth, while also watching the CounterStrike tournament.  My interests have changed a bit from video games since then, but I havne’t lost my love of technology, and the companies that produce it.  This is why I go to CES each and every year.  2009 is no exception.

    This year it seemed to have a larger crowd than 2008, but it isn’t quite where it was the first year it went.  Maybe it was the lack of a video game tournament (or i missed it if there was one).  Dispite the numbers of visitors lacking, the number of companies was higher, and the entire production sprawled across three showrooms.   Among the crowsd, Press conferences were held, announcements made, and the groundwork laid for lots of money to change hands.   Products ranged from the world’s thinnest plasma TV (a third of an inch thick, and amazing quality image), to Wristband communicators which were actually capable of sending text messages.  One other important thing I saw: Windows 7.

    I recently made some remarks on Windows 7, and I was excited to get to see it for myself.  The departure from Vista may be a good move for Microsoft.  7 has the visual flare that can be expected with any new version of windows, (and I was right about the docking feature being a duplication of Ubuntu’s), but this time it seems to be done with extra care for efficiency.  The machine they demonstrated on ran smoothly, and didn’t appear to be have any major high-end parts.  The same can not be said for my dad’s 2GB vista machine, nor any vista machine I have come across with less than 4, which all run terribly without being tweaked to turn off the extra visuals.

    Keep your eyes on my blog, I’m going to give my review of the flexible wristband phone (and a rant on cell phones in general), sometime this weekend.


  10. CES

    January 8, 2009 by Stone

    I am going to CES.  More info later today.